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Supported Types
1 / bool
2 / byte
3 / char
4 / decimal
5 / double
6 / float
7 / int
8 / long
9 / sbyte
10 / short
11 / string
12 / uint
13 / ulong
14 / ushort
15 / Vector2
16 / Vector3
17 / Vector4
18 / Quaternion
19 / Color & Color32
20 / Enums
21 / DataTime
22 / Custom Classes (one parameterless constructor required)
23 / MonoBehaviours *
24 / GameObjects *
25 / Dictionary (made up of any types of 1 - 22)
26 / Array (made up of any types of 1 - 22)
27 / List (made up of any types of 1 - 22)
28 / Array of an Array (made up of any types of 1 - 22)
29 / List of a List (made up of any types of 1 - 22)
* Stared types are easily saveable but require different process to save them then non-starred typed. Watch the video tutorials for instructions on saving your game with ProSave and feel free to contact us with any questions you may have.
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